··· LATEST NEWS ···

Dev Diary #8 – Flight Model
Intro Hello Everyone! We’re trying to be better at dev diaries and we hope you appreciate the info. Today we will be talking about aircraft

Dev Diary #7 – Sensors and Plotting in Sea Power
Hello, everyone! Today, we’ll be talking about how units in Sea Power handle sensor detections and communicate that information to one another. Sea Power takes

Dev Diary #6 – Torpedoes and counter measures
Hello, everyone! In this part of the dev diary we’re diving deep into the underwater realm to look at new additions regarding torpedoes and acoustic

Dev Diary #5 – Silent threats and measures against them
Dear readers, first sorry for the long pause between the dev diaries. We know it’s been a while and it’s overdue. This time we want

Dev Diary #4 – Widened Horizons
Originally we had designed the game around a compressed-distance concept where 1nm = 1km. While the intent was for faster gameplay, we quickly found some

Dev Diary #3 – Environmental Considerations
Previously our programmer Martin talked about how the terrain is created. This time we want to talk about the environment and how we went about
··· THE GAME ···
After hostilities have broken out in Central Europe, the race is on as a pressured US Navy escort force battle off Soviet bomber and submarine attacks on a perilous quest to reinforce NATO defenders in Europe.
Meanwhile in the Persian Gulf, the conflict between Iran and Iraq risks escalating into a larger confrontation between superpowers as both sides indiscriminately attack neutral merchant shipping. And in the Norwegian Sea, an outnumbered Soviet surface force challenges the might of a massive US Navy amphibious force bound for occupied Norway…