
Dev Diary #6 – Torpedoes and counter measures
Hello, everyone! In this part of the dev diary we’re diving deep into the underwater realm to look at new additions regarding torpedoes and acoustic
Hello, everyone! In this part of the dev diary we’re diving deep into the underwater realm to look at new additions regarding torpedoes and acoustic
Dear readers, first sorry for the long pause between the dev diaries. We know it’s been a while and it’s overdue. This time we want
Originally we had designed the game around a compressed-distance concept where 1nm = 1km. While the intent was for faster gameplay, we quickly found some
Previously our programmer Martin talked about how the terrain is created. This time we want to talk about the environment and how we went about
Hello and welcome back to the second part of the dev diary series! In the first one we covered mainly the terrain and how it
Hello World Greetings dear reader, my name is Martin, I’m doing the programming for our game Sea Power and want to take the opportunity to